[Preview-Video] Ultimate 104 Animal SkinPack V2 for Zbrush/Blender and Substance Painter

General / 04 July 2021


Hi folks, finally, I complete my pack.

You can access the video containing the highlights, so please, have fun!


Product Link: https://www.artstation.com/a/7088305

Accompanies:

104 .TIFs

104 .PSDs

VDM  Zbrush - Separated by Categories


Tutorial How to use in Substance Painter

Tutorial How to use in Blender

DragonBust_from sphere_to_end (applying the Brushes)


Separated by folders:

Crocodile - 15 pieces

Dragon - 18 pieces

Lizard-Reptile - 16 pieces

Snake - 12 pieces

Wrinkles  - 42 pieces











Scifi Soldier - Tech Character Renders

General / 08 October 2021

Hi guys, hope you are well! I'm working on new brushes for the store, and lots of new things are coming! for those who have never visited, supplements for us here! https://www.artstation.com/renanassuncao/store

ahh about the work? past work I did based on the Crysis design...

piece!


Ape - Personal Sci-fi Concept

General / 23 May 2021

An improvement project that i did in my spare time, hope can render full body soon


Commercial and Standard Licenses same price. - Kitbash/Brushes

General / 20 May 2021

Please Enjoy
May 20 - May 26! https://www.artstation.com/a/571501
 

Dropship BravoT300

General / 14 May 2021

Dropship BravoT300, a personal concept that i was working on from scratch, machines like this can make enemies pop into heaven without knowing what happened..




Personal Library - Brushes/Alphas/VDM: https://www.artstation.com/renanassuncao/store

FunkyMonkey - Hardsurface Head/Body (update)

General / 11 May 2021

Still wip, but yeah, did entire suit today in my spare time



Some friends asked me which brushes I used, you can also check a brushes that I made available for free and paid version, tutorial included, no experience required. https://www.artstation.com/renanassuncao/store


Characters Season - Silicon Saga Board Game (Launching soon)

General / 30 January 2021


Silicon Saga: Wreck of the Andromeda is going live on Kickstarter at 10am EST 2/16/21.

So turn on your notification bellow!

https://www.kickstarter.com/projects/rustedgear/silicon-saga-wreck-of-the-andromeda


Here is a small wip of the various models that are in the game, this is Navegator!

..ring system for identification!

The game is amazing, with unique system and skills, it was really great to work and sculpt for this epic theme.



  

Below are the words of the publisher:

"It’s being produced exclusively through this campaign, so don’t miss your chance to snag a copy. Our preview page is now available (link in bio). Be sure to get notified when we go live. If you already signed up for a reminder directly from us, that will be a separate email.

We want to give a big thank you to those who have already said you plan to back us and who have helped us by spreading the word about this game. Your support is incredibly important to us, so thank you.

If you don’t know enough about Silicon Saga or if you haven’t heard of it, please consider checking out our website (www.rustedgeargames.com), Board Game Geek, or our campaign page (once we go live) for more information."  

Skoutin - A Fantasy 75mm Miniature / Tabletop Game

General / 23 August 2019

Hi  fellows,
In this second post I would like to be sharing the Stoutkin model, a character in which I made for a tabletop game, design and interesting details.

This is the workflow I use for customer models, every step of the process I send for an approval, be it in the blocking, detailing and rendering stages, so, let's take a look below! (Directed by Andrew Scott, a project for a Kickstarter.)

CONCEPT:

Well, let's start, this is the artwork that I received through the Director, a fantasy concept, I found it very interesting the question of being a dwarf with animal paws, remembering a centaur, in the course of the work I realized some observations to the director and we optimize some parts for the piece to be 75mm with exelent details visible to cast.


FIRST PHASE:

No details at this stage only silhouettes and shapes. This is the first photo of work in process, I sent as choice, attenuated forears and a leather texture on the protector, and so we proceeded.




At this time the part of the hair is already made the initial phase, some close-ups..


Part of the hands already begin to be refined..  


  And behold, the final model photo appears to send for approval..


  But before sending, a little of likeness and textures to give a greater prominence in the personality of the Skoutin.

We continue with more images tomorrow!
  

CLAXON - A 75mm Collectible - Sculpt and Export Workflow

General / 04 August 2019

Hello everyone, I am opening my first blog post with the sculpture process for collectors, 3d printing. 

This is the workflow I use for customer models, every step of the process I send for an approval, be it in the blocking, detailing and rendering stages, so, let's take a look below! (Directed by Andrew Scott, a project for a Kickstarter.)

CONCEPT:
Well, let's start, this is the artwork that I received through the Director, a fantasy concept, which by the way I found quite visible in questions of nuances, detailing of emblems and seams on the leather getting on the personal part of my creation.


HEAD:

In particular in this model I choose to create the head as do initial, I make this decision in some of the models, when it comes to a mesh of hair or beard more specific. and saved in a ztl file, just when the body is blocked I give an append in the tools of the head to the body.


ACESSORIES:
Particularly choose always to sculpt T pose, because of the practicality of creating the accessories. The first phase of seams and textures is applied, according to the 80mm scale to be visible on the print.



CONCEPT OPTIONS:

Most of the time I do between 2 and 3 options of weapons for the client to choose, giving the possibility of it can also change the chosen version. This is the photo that is sent to the choice/approval.

Were also created three options for the back part of the model for free choice of the client.


PRE RENDERS - APPROVAL:
After all changes made according to customer request, the images for final approval were sent before proceeding for last stage, export of STL files and rendering.


EXPORTING AND REPAIRING STL FILES:
After making the decimagens of the parts, the final model exported is important that has up to 100mb, to not cause issues in the printing software.
The printing of separate parts of the model depends on each type of production, after receiving the order in which part the model needs to be separated, each file is exported as follows in the order of the image below.


REPAIRING STL FILES:
After the STL file is exported, we will repair by leaving it ready for printing on the Netfabb software. When you load the mesh, the exclamation button indicates some errors, following the order of the image below, the software starts and completes the repair process.

After the completed process, the file is simply ready to export and send to the customer to print the final product.


RENDER:

After exporting the model correctly I start the rendering phase, in which it is fully done through the keyshot with a black curtain in JPG format that are merged into a composition in Photoshop along with color correction before exporting. The PSD file accompanies the delivery of stls files, in order to help case client needs to manipulate images of the renders in order to create promotional campaigns. Along with 4 colorful renders and 5 as the example of the images below in the 4k resolutions.



if you have doubts about projects, inquirys or support, this is the email contact.assuncao@gmail.com

Some of the brushs I created to make this work are in my store on the artstation (https://www.artstation.com/renanassuncao/store)

Hopefully helped you, and a Happy Artstation reading and Zbrushing!