CLAXON - 75mm TabletopGame Character Miniature

I would like to be sharing the Claxon model, a character in which I made for a tabletop game, design and interesting details.
This is the workflow I use for customer models, every step of the process I send for an approval, be it in the blocking, detailing and rendering stages, so, let's take a look below! (Directed by Andrew Scott, a project for a Kickstarter.)

if you have doubts about projects, inquirys, feel free to drop me a email.
Some of the brushs I created to make this work are in my store on the artstation (https://www.artstation.com/renanassuncao/store)

CONCEPT:
Well, let's start, this is the artwork that I received through the Director, a fantasy concept, which by the way I found quite visible in questions of nuances, detailing of emblems and seams on the leather.

CONCEPT:
Well, let's start, this is the artwork that I received through the Director, a fantasy concept, which by the way I found quite visible in questions of nuances, detailing of emblems and seams on the leather.

HEAD:
In particular in this model I choose to create the head as do initial, I make this decision in some of the models, when it comes to a mesh of hair or beard more specific. and saved in a ztl file, just when the body is blocked.

HEAD:
In particular in this model I choose to create the head as do initial, I make this decision in some of the models, when it comes to a mesh of hair or beard more specific. and saved in a ztl file, just when the body is blocked.

ACESSORIES:
Particularly choose always to sculpt T pose, because of the practicality of creating the accessories. The first phase of seams and textures is applied, according to the 80mm scale to be visible on the print.

ACESSORIES:
Particularly choose always to sculpt T pose, because of the practicality of creating the accessories. The first phase of seams and textures is applied, according to the 80mm scale to be visible on the print.

CONCEPT OPTIONS:

Most of the time I do between 2 and 3 options of weapons for the client to choose, giving the possibility of it can also change the chosen version. This is the photo that is sent to the choice/approval.

CONCEPT OPTIONS:

Most of the time I do between 2 and 3 options of weapons for the client to choose, giving the possibility of it can also change the chosen version. This is the photo that is sent to the choice/approval.

Were also created three options for the back part of the model for free choice of the client.

Were also created three options for the back part of the model for free choice of the client.

PRE RENDERS - APPROVAL:
After all changes made according to customer request, the images for final approval were sent before proceeding for last stage, export of STL files and rendering.

PRE RENDERS - APPROVAL:
After all changes made according to customer request, the images for final approval were sent before proceeding for last stage, export of STL files and rendering.

EXPORTING AND REPAIRING STL FILES:
After making the decimagens of the parts, the final model exported is important that has up to 100mb, to not cause issues in the printing software.

EXPORTING AND REPAIRING STL FILES:
After making the decimagens of the parts, the final model exported is important that has up to 100mb, to not cause issues in the printing software.

REPAIRING STL FILES:
After the STL file is exported, we will repair by leaving it ready for printing on the Netfabb software. When you load the mesh, the exclamation button indicates some errors, following the order of the image.

REPAIRING STL FILES:
After the STL file is exported, we will repair by leaving it ready for printing on the Netfabb software. When you load the mesh, the exclamation button indicates some errors, following the order of the image.

After the completed process, the file is simply ready to export and send to the customer to print the final product.

After the completed process, the file is simply ready to export and send to the customer to print the final product.